Archive for January, 2010

Shoppe is back up

The Mr. Phil Games Shoppe‘s database crashed horrible this weekend.  I tried several different ways to get it back in operations, but wasn’t able to truly fix it.  I’m not sure what happened, but I suspect someone was up to no good.  The shoppe is back up, but I think it’ll crash again eventually.

Screenshot of Mr. Phil Games Shoppe

The shoppe simple isn’t worth the time I have put in it, much less more time.  I feel a better use of my time is working on a game.  I might rewrite the website for/in Google’s App Engine Python, because of the experience, not any hope of return on investment from the shoppe.

At this point, the shoppe provides only two things I value. First, some people give me there email when they download.  These emails are useful when releasing new games. Second, all the search engine juice it provides.  The shoppe is some what SEO tuned so it gives a tiny foot print in the land of links.  If I do rewrite it for the App Engine I will design it with an eye towards direct relationships with developers and put my relationship with Reflexive/Amazon.com lower on the totem pole.

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Whitney Hess

I discovered http://whitneyhess.com/blog/ thanks to http://www.gaminghorror.net/ today and watched her presentation Evangelizing Yourself.  It’s interesting, and I don’t disagree with anything she said, but I do wonder if it really applies to everyone.  I think programmers and game designers do blog a lot about their field, but I also think evangelizing is a goal in itself.  Writing isn’t easy and promoting yourself might not be where you want to spend your time.  But, you should still watch it, you learn a little about marketing and even more about networking and confidence.

Screen capture of Whitnet Hess's blog

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